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Terra, Magical Adept // Esper Terra (FIN-245) - FINAL FANTASY: (enchantment) Foil Sale!

Terra, Magical Adept // Esper Terra (FIN-245) – FINAL FANTASY: (enchantment) Foil

$10.10 $8.08

Card TypeLegendary Creature Human Wizard Warrior // Legendary Enchantment Creature Saga Wizard RarityMythic ArtistClare Wong Legalities LEGALStandardLEGALFutureLEGALHistoricLEGALTimelessLEGALGladiatorLEGALPioneerLEGALExplorerLEGALModernLEGALLegacyNOT LEGAL

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SKU: DR6524857137

Card TypeLegendary Creature Human Wizard Warrior // Legendary Enchantment Creature Saga Wizard RarityMythic ArtistClare Wong Legalities LEGALStandardLEGALFutureLEGALHistoricLEGALTimelessLEGALGladiatorLEGALPioneerLEGALExplorerLEGALModernLEGALLegacyNOT LEGALPauperLEGALVintageNOT LEGALPennyLEGALCommanderLEGALOathbreakerLEGALStandardbrawlLEGALBrawlNOT LEGALAlchemyNOT LEGALPauper CommanderLEGALDuelNOT LEGALOldschoolNOT LEGALPremodernNOT LEGALPredh When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.

//

Esper Terra

(As this saga enters and after your draw step, add a lore counter.)

[I] [II] [III] Create a token that’s a copy of target nonlegendary enchantment you control. It gains haste. If it’s a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).

Flying When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance , : Exile Terra, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III Create a token that’s a copy of target nonlegendary enchantment you control. It gains haste. If it’s a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
Flying function toggleLegality(e) { var element = document.getElementById(“info-item-legalities”) var closed = document.querySelector(“.legalities-closed”) var open = document.querySelector(“.legalities-open”) if (element.classList.contains(‘d-none’)) { element.classList.add(“d-block”) closed.classList.add(“d-none”) open.classList.add(“d-block”) element.classList.remove(“d-none”) closed.classList.remove(“d-block”) open.classList.remove(“d-none”) } else { element.classList.add(“d-none”) closed.classList.add(“d-block”) open.classList.add(“d-none”) element.classList.remove(“d-block”) closed.classList.remove(“d-none”) open.classList.remove(“d-block”) } }

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