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Esper Origins // Summon: Esper Maduin (FIN-185) - FINAL FANTASY: (enchantment) Foil Sale!

Esper Origins // Summon: Esper Maduin (FIN-185) – FINAL FANTASY: (enchantment) Foil

$3.09 $2.47

Card TypeSorcery // Enchantment Creature Saga Elemental RarityRare ArtistSolan & Danciao Legalities LEGALStandardLEGALFutureLEGALHistoricLEGALTimelessLEGALGladiatorLEGALPioneerLEGALExplorerLEGALModernLEGALLegacyNOT LEGALPauperLEGALVintageNOT LEGALPennyLEGA

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SKU: DR6524873971

Card TypeSorcery // Enchantment Creature Saga Elemental RarityRare ArtistSolan & Danciao Legalities LEGALStandardLEGALFutureLEGALHistoricLEGALTimelessLEGALGladiatorLEGALPioneerLEGALExplorerLEGALModernLEGALLegacyNOT LEGALPauperLEGALVintageNOT LEGALPennyLEGALCommanderLEGALOathbreakerLEGALStandardbrawlLEGALBrawlNOT LEGALAlchemyNOT LEGALPauper CommanderLEGALDuelNOT LEGALOldschoolNOT LEGALPremodernNOT LEGALPredh Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owners control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

(You may cast this card from your graveyard for its flashback cost. Then exile it.)

//

Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

[I] Reveal the top card of your library. If its a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn. Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I Reveal the top card of your library. If it’s a permanent card, put it into your hand.
II Add .
III Other creatures you control get +2/+2 and gain trample until end of turn. function toggleLegality(e) { var element = document.getElementById(“info-item-legalities”) var closed = document.querySelector(“.legalities-closed”) var open = document.querySelector(“.legalities-open”) if (element.classList.contains(‘d-none’)) { element.classList.add(“d-block”) closed.classList.add(“d-none”) open.classList.add(“d-block”) element.classList.remove(“d-none”) closed.classList.remove(“d-block”) open.classList.remove(“d-none”) } else { element.classList.add(“d-none”) closed.classList.add(“d-block”) open.classList.add(“d-none”) element.classList.remove(“d-block”) closed.classList.remove(“d-none”) open.classList.remove(“d-block”) } }

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